

Again, please don't post if you have not yet played the game and pull assumptions out of your imagination. And tech rushing is not the way to go either, since many important functions and abilities are incorporated into T1 and T2 units. EALA worked very hard to prevent them from happening. It also is blatantly clear that your posts are nothing more than flamebates, because tankrushes are now virtually impossible. I sure as hell don't post such posts at DoW or CoH boards, even though in my opinion they are ludicrously overhyped. So please put your bias aside and see the game for what it is. You did not have any CnC with different build systems for every sides, had you? Not to mention that co-op alone is quite the innovation, let alone water building.Īnd the gameplay is not exactly the same either. Not to mention how limited their SP content was. Besides, not every game has to use these features. Holding areas for resources? Not much difference compared to building forwarded bases near resources. Cover system? We had one in SC too, but they did not overhype that feature. Please, Neither CoH nor DoW did add anything new to the genre. I can't judge the co-op campaign yet, of course I would've liked to hear more on that, and whether or not it's really revolutionary and should be something that other RTS developers consider.īut, reviews of C&C3 led me to believe it was just the original C&C with better graphics, and when I finally played it I found that to be a gross oversimplification. From what I played of the beta, RA3 seems to deliver on that front, along with the added bonuses of naval combat and a vast array of unusual support abilities.



What I'm looking for in a new RTS game is unexpected types of new units and structures that shift the balance of things and force me to re-think my approach to RTS combat. If the idea of the game isn't to "gather resources, erect a variety of structures, research upgrades, and churn out armies, navies, and air forces" then would it even be an RTS? It's a much more specifically defined genre than, say, first-person shooters. I won't whine about what is a pretty good score, but I sort of wonder what else the reviewer expects from a real-time strategy game.
